Course Overview
Worldbuilding for games is one of the most rewarding aspects of working as a 3D artist. It is a very creative process and at the same time technically challenging. Every Video Game studio has an established workflow but usually Environment artists are responsible for creating a level from start to finish and are involved in the process until the very end of the cycle, until game ship date. We assume you already are familiar with the basics of modeling and texturing and this course will introduce you to the Worldbuilding workflow employed by most Video game companies. We look at the foundations of setting up a functioning Video Game environment.
Student Outcomes
- Students will learn the foundations of creating a 3D game environment form the initial stages of gathering reference and asset planning to building first pass geometry and setting up a world in a Level Editor.
- Key stages in Worldbuilding workflow
- Key concepts in Worldbuilding: Level layout, Greybox, Terrain vs Props,
- Understanding the importance of reference gathering
- Level layout and asset planning.
- Level metrics and scale
- Understand the difference between Terrain and Props.
- Greyboxing in Maya
- Exporting Geometry and first pass lighting
- Students will be able to dive further down into Worldbuilding should they so choose, and into professional tools like Maya.
Prerequisites
Some 3D package experience is recommended. All sessions include hands-on practice on Windows computers. This course is an introductory course and not suited for advanced 3D art professionals. Some experience with Windows computers required.