Intro to Texture Painting for Games

Course Overview

Current generation of video games relies on the high quality of textures and shaders to achieve cinematic look and feel. Characters and environments alike benefit from the hardware advancements that allow high resolution textures. In this course we put more focus on texturing 3D environments but the key concepts are pretty much valid for Character texture painting as well.

Student Outcomes 

  • Students will learn the basics of Texturing for Games. What are Textures and Shaders?
  • Understanding the difference between Textures and Shaders
  • Game Texturing Theory
  • Understanding pixel density and Textures Size and Resolution
  • Texture File Formats
  • Color depth
  • Texturing – maintaining pixel density in the right places
  • Using Digital Photographs
  • Creating Tileable textures – Photoshop Tips and Tricks
  • By the end of the course students will understand the key texturing and shading concepts for Games

Prerequisites

Some Image editing and 3d package experience is recommended. All sessions include hands-on practice on Windows computers. This course is an introductory course and not suited for advanced 3D art professionals. Some experience with Windows computers required.


Schedule