Intro to Poly Modeling for Games

Course Overview

There really is no “right” way to model for Games. There are efficient ways to create great looking models, we call these ” Best Practices” for 3D modeling. In this course we explain Polygon Modeling Theory and How game Engines understand Polygons. We look at Polygon modeling and its Key Methods and Workflows in Maya. All lessons are generally applicable to any 3D package you might use.

Student Outcomes 

  • Students will learn the foundation of 3D Poly modeling for Games
  • Primitives, Objects and Components
  • Transformation Tools
  • Polygons and Tris – Memory footprints
  • Understanding Budgets and how Game Engines read and display 3D surfaces
  • Key Polygon concepts: Normals, Backface culling
  • Modeling techniques
  • Pplygon reduction and Clean-up: The importance of avoiding certain flaws.
  • By the end of this course, each student will understand the Poly modeling techniques for Games and will be ready for further exploration of 3D modeling, if they so choose, or venture into texturing and lighting

Prerequisites

Some 3D package experience is necessary. All sessions include hands-on practice on Windows computers. This course is an introductory course and not suited for advanced Video Game artists. Some experience with Windows computers required.


Schedule