Intro to Games

Course Overview

This course serves as an introduction to the inner workings of a video game, and current generation video game art in particular. This course will introduce you to some of the key concepts of creating art for Video Games. In addition to manipulating polygon meshes and molding them into objects, the big picture of 3D also involves Textures, Lighting and Effects. We’ll also take a look at key Software tools and the technology that drives 3D representation in Video game editors like Sanbox, the technology behind Crysis.


Student Outcomes 

  • Students will learn what a Video Game Editor looks like and gain an understanding of its inner workings.
  • Insight into the Creation of a Video Game – a real-time collaborative endeavor, with many disciplines Converging on screen
  • Understand the complexity of what goes on Under the Hood in a Video Game
  • Key Game Art Concepts: Terrain, Props, Destructibles
  • Characters and NPC’s
  • Effects
  • Key Game Engine Concepts
  • Rendering Engine
  • Physics simulations
  • Blind Data: Gameplay Code, AI
  • Students will learn how Interactive content for Video Games Content differs from other creative mediums – Video Games as a simulation.

Prerequisites

No previous 3D experience is necessary. All sessions include hands-on practice on Windows computers. This course is an introductory course and not suited for advanced 3D art professionals. Some experience with Windows computers required.


Schedule