Course Overview
Studios and game developers are increasingly using polygon
modeling tools in the creation of their projects. We take an in-depth
look at the complete suite of Maya’s polygonal surface modeling tools.
Instruction introduces the entire workflow of surface Polygon modeling
techniques, beginning with primitives and working into finished models.
Student Outcomes
- Students will learn the foundations of Polygon Modeling in Maya
- Polygon modeling overview – Primitives and Polygon creation Tools
- Polygonal Geometry Components and Component Display, Polygon Normals
- Key Polygonal topology concepts: Two-manifold and Non-manifold geometry, Planar and Non-Planar faces, One- and Two-Sided Polygons
- Polygon Selection and Component Selection Tools and Techniques
- Polygon Creation Techniques
- Plygonal Modeling Tips and Tricks
- By the end of this course, each student will be familiar with Polygonal Modeling techniques in Maya and ready to delve further into 3D scene creation or go further into texturing and lighting
Prerequisites
Some 3D package experience necessary. All sessions include
hands-on practice on Windows computers. This course is an introductory
course and not suited for advanced 3D art professionals. Some experience
with Windows computers required.