Advanced Worldbuilding for Games

Course Overview

We discuss what makes game worlds compelling and how effective use of light can make of break a game.


Student Outcomes

  • Students will learn the key techniques and principles of lighting in Video Games. We also touch on the subjects of making game ready scenes.
  • Lighting principles and how they apply to Video Games
  • Mood, time of day and how they affect your approach to creating appropriate lightscape
  • Working with 3D lights
  • Key terminology and methods – Global illumination, local lights, light pooling
  • Lighting and how 3D lights interact with Shaders
  • A brief look at some non-art related tasks that make a scene game ready

Prerequisites

Some 3D package experience is necessary. All sessions include hands-on practice on Windows computers. This course is an introductory course and not suited for advanced 3D art professionals. Some experience with Windows computers required.


Schedule