Advanced Maya – Zbrush Workflow

Course Overview

We look at techniques used in Video Game development for creating Normal and Displacement maps in Zbrush and applying them to a lower resolution model in Maya. Zbrush sculpting, creating Normal and Displacement maps. Applying Zbrush output back into Maya model.


Student Outcomes

Students will learn Video Game industry techniques of May – Zbrush workflow. How is Zbrush used in Games. Modeling in Maya for Zbrush, key steps in preparing your model for painting in Zbrush Exporting a model from Maya and Importing it into Zbrush Zbrush sculpting Creating Normal and Displacement maps in Zbrush Applying Normal and Displacement maps to a lower resolution model in Maya Students will be able to dive further down into Zbrush painting and sculpting should they so choose.

Prerequisites

Some Maya and Zbrush experience is necessary. All sessions include hands-on practice on Windows computers. This course is suited for advanced 3D art students and professionals. Some experience with Windows computers required.


Schedule