3D Services for Video Games, Virtual and Augmented Reality

  • Art Direction and Visual Development.
  • 3D Modeling, Texturing, Shader Development, Lighting, Animation, Particles, Physics, Biomes, Interactive Objects.
  • Sculpting, texture painting and baking, low and high poly.
  • Furniture and terrains in various styles, as well as humans, animals, plants and characters, both high- and low-poly.
  • Assembling and lighting environments, dynamic physics simulations, wind and plant tech, destructibles.
  • Environment art project planning and estimates, asset management, environment art outsourcing.
  • Worldbuilding, prototypes , grayboxes, level layouts.
  • Tools and Art Pipeline R&D, asset authoring guidelines and processes.
  • Optimizations – Topology, Frame Rate profiling, Draw Call optimization, Poly Count optimization, Texture and Fill rate optimization, file size optimization.
  • Management of externally developed and purchased assets.
  • Cooperation with engineering partners to implement interactive objects and systems.
  • Collaboration with client teams to develop task lists to ensure projects are on time and on budget.

TOOLS

3D Modeling:  Maya, 3ds Max, Mudbox, Zbrush.

2D and 3D Painting: Adobe Creative Cloud, Adobe Substance 3D Painter and Designer, Marvelous Designer.

Rendering: Arnold, Vray, Redshift.

Engines:  Unity, Unreal, Twinmotion, Proprietary World Editors, Procedural World Generation.

Platforms:  Windows, macOS, iOS, Android, Web, VR and AR Headsets.