Category: Film

How breathtakingly beautiful it is

Swiss researches said there are 21,647 characters in the Star Wars Universe Spanning over 36 000 years of history. But the reason I liked Star Wars and loved working on it is because it is breathtakingly beautiful. I would go into the Paris and Pandora databases at ILM to look at concept art for fantastical worlds.. for hours on end. A lot of concept pieces never made it to film but the quality of the art George always demanded was world class.

http://www.sciencealert.com/data-scientists-map-every-important-character-in-the-star-wars-universe

Star Wars Episode 3 Mate Painting
Star Wars Episode 3 Mate Painting by Dusso

The desire for the beautiful is encoded in our DNA, we seek it and we want it. We try to untangle its secrets and repeat its effects. We like how it makes us feel. Otherwise we wouldn’t have beautiful glass panes on our windows so we can see the world outside, we would still be on wooden sticks and huts. But something pushes us to better our surroundings, to create things more beautiful and perfect. That’s what movies give us – a never ending perfection that we can gratify ourselves with over and over. It’s a manufactured bliss.

Starships size comparison

Rama from Rendezvous with Rama would have been a good addition ( 50-kilometre /31 mile cylindrical alien starship ). Also one of my favorite ships ever. Wish Ridley would have undertaken Rendezvous with Rama and the Rama franchise.

Moyers & Campbell on Star Wars’ Mythological Influences

In this clip from The Power of Myth — Bill Moyers’ groundbreaking conversations with mythologist Joseph Campbell — Campbell draws parallels between Star Wars and mythological themes of heroism, spiritual adventure and the actions of man. Released in 1988, The Power of Myth was one of the most popular TV series in the history of public television and continues to inspire new audiences.

http://billmoyers.com/content/moyers-campbell-on-star-wars-mythological-influences/

 

Book: rule 36 and lighting

Rembrandt ligahting
Rembrandt lighting

 

One of the problems I have had with computer graphics is lighting. Due to time and financial constraints – lighting in CG is often resolved procedurally, meaning there is a computer algorithm that solves how light interacts with objects. The very property of an object’s appearance is the fact that it wobbles light.

 

I have read many  ” tutorials” about lighting where people advise you to go to a construction site and see how the light bounces off planks or Walmart to see how light bounces off the shelves. I assure you that unless you are working on a physical simulation or an architectural rendering, if you plan on entertaining people with images – make sure to learn lighting by watching Kurosawa movies and studying Rembrandt paintings. There is nothing more boring than leaving the lighting of a scene, whether digital or real, to an algorithm or a procedural effect.

lighting example star wars empire strikes back
lighting example star wars empire strikes back

I love all of the Star Wars movies but the magic of “smoke and mirrors” in the first movies was obliterated completely by computer algorithms in the later ones. There is one scene in the early episodes where Harrison Ford and Leia are running and the action is almost completely obscured by smoke and falling debris. The scene works beautifully and the blurriness of the action adds to the tension and the  mood. In contrast, in the later episodes the details and clarity of the computer generated images distract from fully suspending disbelief. George and crew were distracted by the novelty and beauty of the digital worlds but forgot that what makes cinematic experiences compelling, just like some Japanese pottery, are the imperfections and contrivances of man made effects and lighting where the subjective and artistic is stronger than the algorithmic and procedural.