Game Development

Game Development consultation – what you need to know when creating a Video Game. The Video Game development playbook.

The Video Game Development Playbook

How Video Games are made

Tools of the trade:

  • Editors: Unreal, Crysys, Unity, proprietary systems
  • 2D image editing, painting – Photoshop, Mari, Mudbox, Zbrush, Proprietary tools, traditional art materials
  • 2D normal maps texture creation: ndo, crazy bump, xnormal
  • Texture Baking – ndo, xnormal, Mudbox, Zbrush, Maya, 3ds max
  • 3D Modeling : Maya, 3ds max
  • 3D an 2D sculpting and painting with Mudbix, Zbrush, Mari
  • Havok visualizers and other simulation visualizers
  • Debugging systems – memory, fps and other reports
  • Version Control – Perforce and many others
  • Project management tools – Microsoft Project, Visio and other Microsoft products, Trello (free)
  • Bug tracking tools

Content creation basics:

  • Can’t live without the basics: color theory, space design, navigability
  • Textures and materials, shaders, backgrounds – matte paintings
  • Modeling and UV
  • Lighting
  • Budgets
  • Grayboxing
  • Debugging and Content Iteration

How video games are made – basic components of a game

  • Model : terrain, props, destructibles
  • Physics models and simulations
  • Characters:
  • Add on systems like dmm and euphoria
  • Lighting: vertex and per pixel
  • Gameplay code
  • Rendering engine
  • AI
  • Cinematic sequences
  • Scripting languages
  • Game design
  • Debugging
  • Dudgets
  • Effects
  • Traffic
  • Npcs

Components of an art asset:

  • 3D Model
  • LOD
  • UVs, 1-2-3 sets
  • Vertex painting
  • Color texture
  • Normal map/ hires model created in zbrush or mudbox
  • Specular map
  • Shader
  • Particle systems

The beauty – what is a video game and how is video game content different from other creative mediums. It is in essence a simulation, could be of the real world, fictional or stylized reality:

  • Photography is a snapshot
  • Movies are prerendered representation
  • Games are a simulation, interactive, immersive, full 3d, 30 – 60 fps, 360 degree simulation. It is a very collaborative endeavor, with different disciplines converging on the screen.

With the advancement of technology, however, and with the release of Unreal Engine for free it became possible for a single person to handle all these tasks.