3D Environments for Games and VR
- Worldbuilding and Environment Art – Architecture, Props and Vegetation
- Texture painting
- 3D Sculpting of Terrain and Props
- Optimization for Mobile and VR
3D Apparel Design
- Custom 3D Models on Your T-Shirt
2D, 3D Design
Image editing and retouching
Video editing and animation
Hours of Operation – EST ( Eastern Standard Time ):
Mon – Fri, 8 a.m. – 8 p.m.
Sat 8 a.m. – 7 p.m.
Sun and after hours – by appointment
Maya, 3ds max, Mudbox, Photoshop, Unity, Unreal, Proprietary Level Editors and Worldbuilding tools
There is a Magritte painting where a candle casts black light. In CG lighting, this is actually quite possible. There are subtractive lights you can use to diminish lighting in your scene. Dimmerlight alludes to this concept, the endless possibilities of CG.
About Mirena Rhee
I am a NYC based artist, a Lucasfilm alumna and a former Star Wars artist.
Went for my Masters degree to the University of Cincinnati where I had a full scholarship and research assistantship at the Center for Electronic Reconstruction of Historical and Archaeological Sites. I didn’t finish my Masters, I must admit that a visit to Pasadena induced in me a thirst for a California adventure. I moved to California and spent a decade working as a 3D artist & digital painter in the Silicon Valley for companies like Lucasfilm, Activision, SEGA of America. After moving to New York I worked for mobile 3D for Gameloft.
I specialize in:
- Curriculum development for 2D & 3D Art for Games
- Art Direction, Art Team management and Junior Artist mentoring
- Engine, Tools and Art Pipeline Research and Development
- Environment Art 3D modeling, 2D painting, texturing, lighting, shader development, environment effects and animations, for console, PC and Mobile platforms
- Expert level experience with Maya (10 years), 3ds max (15 years), Mudbox, Photoshop
- Expert level lighting and shading in variety of engines and rendering systems, Physically based Rendering and Shading (PBR)
- Skilled in modeling, lighting and texturing of organic and hard surface 3d environments, objects, furniture and terrains in various styles, as well as humans, animals, plants and characters for games, both high- and low-poly
- Expert level experience assembling and lighting environments in Open World and Level editors, dynamic physics simulations, wind and grass tech, destructibles
- Environment art project planning and estimates, large scale asset management, environment art outsourcing coordination
- Background in Architecture, good sense of space, proportions, creating and spacing environments and game spaces
- Traditional training in drawing, painting, model making, sculpture and environmental design
What is great about art is that it doesn’t need to work. Whether drawing or painting, or creating 3d artwork on the computer, it is always a flight of the imagination. It is not a house and is not bound by gravity. Everything is possible in art. What I always loved about the Star Wars universe is that everything in it looked well-worn and used, it felt like a real place. Artwork needs to be a part of a larger universe that an artist creates in their imagination. Currently I am working on a silly book about working as an artist in the Silicon Valley and Lucasfilm. I am not much of a writer but I am a drawer and decided to use cartoons whenever I run out of words. Work has always been for me a running means of gaining insight. The way I have measured my past experiences working is by the amount and quality of insight I have been able to obtain. And working for Lucasfilm gave me an insight into the inner working of one of the greatest creative enterprises on the planet.
I loved working for George and I do consider him a maverick and a genius, a mastermind of the most exciting franchises of the 20th century, and a creator of the Visual Effects industry while at it. Star Wars invented the Visual Effects as we know them today, ILM pioneered CG and many practical effects for film. Pixar was originally a division of Industrial Lights and Magic.
What people don’t realize is that the Star Wars universe extends far beyond the horizon of the Star Wars films. As an artist at Lucasfilm I regularly buried myself in the ILM visual archives – called Paris and Pandora – and was often astounded by the amount and the quality of never used or released Star Wars artwork, created by numerous talented artists over many years. This affirmed my conviction that the power of Star Wars is far from accidental or trivial, it resides in the creative force and endeavor of many individuals who together, under George’s direction, created a compelling and engrossing universe. I am glad I took a part in it.
Some of my commercial projects.
Why Dimmerlight again?
In case you are still wondering why dimmerlight, I often get emails from people selling light switches and it is only appropriate. The name came to me after I saw a Magritte painting called The Ignorant Fairy. I have always relied on my ignorance and find it more useful than anything I know.
How do I get a job in Video Games
There is the catch 22 where in order to get a job at a Video Game company you need to have some industry experience. But to get an industry experience you need to get a job first. So how do you break in? Rest assured that every single individual in the game industry got in without any previous industry experience. It is a matter of choosing a plan of attack and following through. We’ll be more than glad to help you – but there is also a wealth of free tutorials on the internet. A lot of games come with free Level Editors – free Level Editors are a great place to start making your own 3D portfolio. Or just dive into Unity. Showing examples of projects you do on your own shows your commitment to the craft and is a huge plus during job interviews.